Here are a few screenshots from sample games and test suite programs created during the development of the Unstdio 2D Game Engine.

This was the first test application created with Unstdio. It shows 1000 translating, rotating, scaling, and alpha blending "zazakas" in continuous motion. This was a copy of demo #7 from HGE (a C++ engine) to compare framerates. At the time, Unstdio was slightly slower (by about 5 FPS). It is now considerably faster. 

This is from the first test game developed with Unstdio. It is an asteroids clone that is slowly turning into much more. This demo saw the additions of collision detection, particles, playfield support, and audio to the engine.

Stay tuned! More to come...